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A Great Earthquake
Calico PLAYED BY: Cheryl, ze Calico Cat 09-28-2016, 04:48 AM
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A Great Earthquake
<i>The cold winter winds were blowing in from the north, the gods of Winter finally having come down to grace the lands with their presence. Skies all over were darkened and the days were quite short now, the light only lasting so long before it was hidden by the cover of darkness above. Prey had become quite scarce now, those that migrated having left in the eve of Autumn, and those that slept having already built their dens to snooze the cold days away. 
 
In these lands, however, nothing was ever still and normal, not even if it had seemed for a moment to be. No, anything and everything could change in the blink of an eye. Even if the radiation had long ceased and the humans had disappeared into the safety of their dwelling perhaps for good now. Something was still lurking, and it wasn’t finished with the lands yet. 

As Winter’s entrance bell tolled, there was a great unrest in the lands. All over the stone ruins (ruined Stockholm) as well as the lands to the four cardinal directions of it, came a great shaking and a shuddering as if the very earth was being compelled to throw all that was upon it, off into space. Huge cracks became visible in some places, wrought by the movement of the earth below, causing areas where there were structures to collapse into even further dismay. 

The epicenter of this seemed to be the old city as even more structures fell into dust, falling into large fissures that had opened up within the dusty stone. Most affected were several areas of these ruins: the boardwalk and that underneath of it, collapsing old tunnels and dwellings underneath the old wooden walkway that had suddenly simply lost it’s position and tumbled into the riverside, the auditorium, the large domed structure simply falling askew into a large crevice that had opened up suddenly in the middle of it’s walls, and the graveyard, the shaking and rumbling of the earth carving a fissure down the near center of the domain, showing a great swath of the inside of the earth including strange rotting wooden boxes lying beneath. 

However, it was not that other locations were unaffected. Even as the quake shook and shattered, it felled trees and created sinkholes in other places further out, even bumping up pieces of the land that were formerly flat into a more rocky surface. </i>

**********

<i><b>The Great Earthquake of Year 7’s End</b></i>

An earthquake has shook the lands, the likes that have never been seen before. No wolf understands what has caused it, yet all were aware when it happened, as it was quite the event. Having happened one early morning just at the start of Winter, this can only bode for more strange things to come?


<b>Effects:</b>
~ The auditorium’s walls have literally fallen into a large fissure that has gone through the middle, the domed roof falling as well to the ground, and breaking even further so that it is barely even a shelter. Shattered thick paned glass that had been on the roof, having withstood the creep of time are now treacherous to interact with in the area. 

~ The boardwalk is entirely demolished, the wooden “walk” having lost it’s supports and falling river wards into the current, the structures that had been built besides it falling entirely to pieces, ruined. The strange dwelling-cave that had been carved underneath has been avalanched in by falling rocks and debris, sinking and becoming of no further use. If the wooden walk is left to it’s devices, it will surely wash down the river in chunks and out to sea eventually. 

~ The cemetary has a great yawning crevasse that has opened up right down it’s middle. Thankfully missing the larger dwelling on the property, but pulling askew the upright stones all through it’s area as well as exposing some strange rotting wooden boxes who’s contents contain strange skeletons. In this area as well, one can see strange exposed metal circular tubes that have been ripped apart by the earth’s parting. A few of these tubes hiss with a noxious smelling gas initially that leaves a bad taste lingering in the air overhead.

~ Other areas outside of that seemed to take more minimal damage (pack Alphas and pack members can detail their own damages to be fair), usually trees having fallen over, sinkholes opening up and debris simply being jarred askew. These effects can be many places. 


What does all of this mean?  Does it mean anything?
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