Aporia Moros
AKA: The Blood Queen, Blooddawn
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Loner
Species Class Sex
Azahi Rogue Female
Age Height Weight
89 31 inches 99 pounds
Posts Crowns Items
818 1,738:- View
Physical Information
  • Born in Winter
  • Red and gold. eyes
  • Red nose
  • Red tongue
  • Red paw pads
  • Gold claws
  • Michelle Pfeiffer as Eris voice
  • Scent of She can change her scent at will, but if she is not concentrating it will often have tinges of blood and various flowers.
  • Reference(s): Reference
She looks like a rather young azahi, with a snout slightly longer than normal due to her doubled fangs. Her tongue is oddly forked, but she controls the resulting lisp well. Other than this, she is bodily the picture of a perfectly usual Azahi. [[Toothy, Tongue]]

Her base coat color is a dull peach hue, with a large amount of red on her muzzle, down her back, on her tail, and on her paws. From neck to thigh-joint she has a pink stripe, between the red and the peach. There is a matching pink stripe down the sides of her tail and jagged pink blotches around her eyes.

Her ears have black outsides, with stripes reaching from the corners of her eyes to a quarter-way down her neck. She also has a jagged black marking on her back, almost like a cage, with two stripes over each shoulder, two just below that on her ribcage, and three on each side of her rump. She has a small golden spot on her chest, seven gold stripes up the back of each hind leg, and seven gold stripes down the top of her tail, over the black stripe. Her eyes are red, with a rind of gold around the pupil.

Her muzzle, neck scruff, and paws are tinged darker than the rest of her, with a mottled, dull appearance, almost like dried blood. Aporia has possession of a leather satchel. The pieces are raggedly cut and affixed to each other by a combination of long hairs sewing it together and a dried glue which bears resemblance to sap. Two long strips of leather attach it to her body so that it hangs to her right side, over her shoulder. A long flap is held down by mere gravity, hiding whatever contents it has from sight. There is a hole in the bag, and one of the straps has been ripped almost completely in twain, which Aporia herself does not have the skill or materials to fix.


Light Enhancements: Aporia's use of the light skill has resulted in unconscious manifestations of light on her undisguised body. She may quell these at will, but they always return. So great is her skill with light that her tail and back almost seem to be disintegrating into a flowing, fiery aura, that grows in a wavering line up her spine to her shoulder. Her eyes glow with a golden light, and if one looks deeply into her pupils they will appear to be writhing and twisting with vague shapes.
Markings A collection of thin gold stripes on her hind legs and the top of her tail. These stripes climb from her paws to a few inches past her hock and end halfway down her tail.
A golden spot in the middle of her chest, a little bigger than one of her own paws.
Scars She has a pair of long scars down either side of her back, as though wings were torn off. These now rest slightly underneath her new wings.
Mutations Toothy - She has eight fangs in total, with four on her upper jaw and four on the bottom, slightly longer and sharper than a normal azahi's. Her jaw is slightly longer due to these extra teeth.

Mind Speech - Aporia has gained the power to speak to other wolves without speaking, aiding her in peacekeeping or warmaking. She is especially fond of this new talent, though it is tricky to master.

Immortality - Aporia had lived a long time on her own world, and is no different here.

Heat Sensing - Aporia can see the heat forms of living creatures, regardless of invisibility or camouflage.

Extrasensory - Aporia's senses are exceedingly sharp, and cannot be easily fooled. She also claims to have a sixth sense, taking analysis of posture and tone and estimating a wolf's alignment from it.

Chameleon - If she stands still, her body will seemingly vanish. Any movement will dispel this.

Natural Immunity - No natural plant or mere animal venom can affect Aporia. Wolf venom is still potent enough, however.

Prehensile Tail - Aporia's tail, while still normal looking, can now bend in such a peculiar manner as to pick up small objects.

Smelly - Aporia can make her scent match her surroundings, making her near impossible to track by scent unless she wants to be followed.

Mimicry - An ability from her old world, she can mimic the sounds of other animals. She specializes in extreme ranges for her wolfish voice, as well as some birdsong, and a few kinds of blood-curdling screeches. The various noises of prey animals and predators are not beyond her vocal cords, given something to imitate.

Tongue - Aporia's tongue is now longer than normal and forked like a snake's. She can conceal the slight resulting lisp, but the feature can be intimidating.

Switchcoat - At will the Queen can change the color of her fur and skin, and hold this without ill effects for an indefinite period of time.

Pouch - A strange fleshy pocket has developed, concealed in the fur if her chest, right at the golden spot. It is just big enough to tuck in some herbs, or perhaps a few small pebbles.

Retractable - Her claws have become retractable like those of a cats, making her pawsteps just a little more stealthy.

Regeneration - Aporia's body refuses to remain injured - it will regrow missing parts and some fur, however, for particularly traumatic injuries, scars will remain.

Flight - Aporia has grown a pair of lovely owl's wings, rounded and large, designed for gliding and long swoops. While she is no stunt flyer, her skill in sneaking increases the natural silencing prowess of an owl's wings, and she might fly right past a wolf, undetected.
Personality
  • Likes: beating an opponent, causing chaos.
  • Dislikes: noisy interfering brats of any age, traitors, overzealous wolves, those who disrespect her, perfect little angels who can't see the fun in a good fight.
  • Strengths: intelligence, knowing her limits.
  • Weaknesses: .
  • Fears: .
Alignment
Aporia is shrewd, intelligent, and difficult, yet wears a smiling, amused demeanor. This is a wolf without a conscience, for whom the ends always justify the means and the profits always justify the cost. She has been trained to lead, and collects followers out of sheer habit and nature, but she does not choose just any random mercenaries. Her followers must be useful to her, and they must be intelligent and above all else, loyal. She values intelligence and trust above all else. She pushes for technological advancement, and especially emphasizes alchemy, constantly pushing her followers to obtain new, better methods of healing and poisoning, and discovering new plants and new combinations and new ways to agonize. She then uses these things to aid in her desire for domination and expansion. Her drives are knowledge and stability, as well as power. To maintain her power, she emphasizes stability and unity, attentively eying the relations of her followers to prevent divides. Knowledge is her greatest desire. Establishing her empire comes with it.

Those who gain her trust and follow her word reap the benefits that they are ultimately used to secure. She uses her followers as the means to her ends, and in return she repays them with the profits of those ends. This is one of her only and most deeply ingrained morals - you give, you get. Foes are an entirely different matter. Unlike some, Aporia never strikes to kill first. She moves strategically, choosing certain targets to drive her enemies into paranoia and chaos, so that they fall apart by the time she actually sends her forces in. She delights in making life difficult for those who oppose her and watching them crumble under her gentle scratches until she finally crushes them underfoot. She delights in fighting and war, arguably moreso than she delights in gaining knowledge.
History
Completed Threads
Current Threads
Aporia was born into the Moros clan of her home world, an extremely powerful clan of the ruling vampires. Her first twenty years were spent in hard training of the mind from her father, with her three siblings. All of them mastered various trades, and like them she was given slaves, riches, and her own land and title, all designated to her by her father who was at that time the leader of the Moros. For sixty years she ruled and utterly dominated her little coven, turning her slaves into intelligent followers who could beseech her for objects and such. She ruled them with an iron fist, just as she was trained to by her father, but she also enjoyed empowering them with will and then watching them work. Her slaves were not immortal vampires, and as she watched the generations come and go she became intimately engaged with each of their family affairs, becoming an aunt of sorts to each one. She also gave them access to the family records, and for her they researched various potions and spells and such, even teaching her new ways to do things. As such, she knows the basics of alchemy and the dynamics of spells versus physical battle.

While their father left them to their devices and ran his own empire, the four siblings were left to use their resources as they saw fit. Her sister was akin to her in many ways, and while she did not take things to quite the extreme Aporia did, she too allowed her slaves some freedoms. Their two brothers, on the other hand, were not so kind, and their slaves eventually rebelled against the cruel masters. The attendants to the two sisters warned them, and together Apate and Aporia fled with their followers. For six years they lived far out in the wilds, having their guards defend themselves and Aporia's alchemists. Eventually, the new Common Crown Alliance discovered them, and though the attendants tried to reason with them, the sisters were marked as murderous scum and hunted down.

For a few months the sisters managed to hide, their attendants gifting them with potions and elixirs and smuggling supplies to them. It was picking up these supplies that Aporia was sucked into a portal and deposited in Sverige. She does not know if her sister is still alive, but she does know that here, there is no Common Crown Alliance to hunt her. She is free to re-establish the empire of her forefathers. She arrived in the Summer of Year 3, and quickly initiated her own dark plans on the unknowing world before her...
Relationships
Mother Father Siblings Former Packs & Affiliations
Apate Moros Deimos Moros Apate Moros (sister), Corus Moros (brother) Dolos Moros (brother)
Mate Pups
Friends Pack Rank
Loner
Enemies Recruited
Player & Account Information
Player Scarlet Ink Status Offline Last Visit 05:45 PM
Joined 07-11-2014 Time Online 3 Weeks, 5 Days, 7 Hours Birthday Not Specified
Posting Information 818 (0.23 posts per day | 1.51 percent of total posts) (Find All ThreadsFind All Posts)
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